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Real-World Flash Game Development How to Follow Best Practices AND Keep Your Sanity

著 者 : Christopher Griffith出版年 : 2011ISBN-10 : 0240817680 ISBN-13 : 9780240817682 出版社 : Focal Press

Real-World Flash Game DevelopmentHow to Follow Best Practices AND Keep Your Sanity【電子書籍】[ Christopher Griffith ]

<P>Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games.? Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.</P> <P>Griffith?covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. </P> <P>The <U>2nd edition</U> will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage?with Android platform development for us on phones and tablets. Also coverage of?the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development.<BR><BR>The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.</P>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。

Nintendo Wii Flash Game Creator's Guide Design, Develop, and Share Your Games Online

著 者 : Todd Perkins出版年 : 2008ISBN-10 : 0071545255 ISBN-13 : 9780071545259 出版社 : Mcgraw-Hill Osborne Media

Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online NINTENDO WII FLASH GAME CREATO [ Todd Perkins ]

NINTENDO WII FLASH GAME CREATO Todd Perkins OSBORNE2008 Paperback English ISBN:9780071545259 洋書 Computers & Science(コンピューター&科学) Computers

Flash Game Development by Example

著 者 : Emanuele Feronato出版年 : 25-Mar-2011ISBN-10 : 1849690901 ISBN-13 : 9781849690904 出版社 : Packt Publishing, Limited

Flash Game Development by Example【電子書籍】[ Emanuele Feronato ]

In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building working, fun games right from Chapter 1. If you've never developed a game before or you've made a start but want to refine your skills and build complete, successful projects then this book is just what you need.画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。

【中古】オレ流Flashゲーム作成術 実践ActionScriptゲームテクニック [Mar 01, 2005] ババラ

JAN: 9784774123103表紙にわずかなスレ、使用感が確認できますが紙面の状態は非常に良好です。稀に値札シールがついている場合がございますが、納品書の記載価格となります。丁寧な検品、迅速な発送でゆうメールにてお届けいたします。

【中古】 オレ流Flashゲーム作成術 実践ActionScriptゲームテクニック /ババラ(著者) 【中古】afb


Beginning Flash Game Programming For Dummies【電子書籍】[ Andy Harris ]

You can start game programming in a flash<br /> <br /> Here's how to create five different cool games - no experience necessary!<br /> <br /> Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.<br /> <br /> Discover how to<br /> * Build and control basic movie clips<br /> * Make text appear and change<br /> * Generate random numbers<br /> * Add sound effects<br /> * Create cars and space vehicles that move realistically<br /> * Blow up stuff onscreen画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。

【中古】 Flashゲームテクニック /Rexvan(著者),永井勝則(著者) 【中古】afb

Rexvan(著者),永井勝則(著者)販売会社/発売会社:ボーンデジタル/ 発売年月日:2010/12/01JAN:9784862461353

Flashゲームテクニック[本/雑誌] (単行本・ムック) / ボーンデジタル

★書籍商品の購入に関するご注意コチラ↓より、初回盤・特典の詳細、在庫情報・出荷状況をご確認ください。<内容><商品詳細>商品番号:NEOBK-895287メディア:本/雑誌発売日:2010/12JAN:9784862461353Flashゲームテクニック[本/雑誌] (単行本・ムック) / ボーンデジタル2010/12発売


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