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ゲーム ハズブロ Hasbro Games【Yahtzee Flash Game】


Flash Game Development by Example【電子書籍】[ Emanuele Feronato ]

In each chapter you'll build a complete game, starting with simple puzzlers and working your way up to games similar to the most popular online casual games. Each game introduces a range of essential skills that all Flash game developers should know. There's never a dull moment -- you're building working, fun games right from Chapter 1. If you've never developed a game before or you've made a start but want to refine your skills and build complete, successful projects then this book is just what you need.画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。

Flashゲームテクニック[本/雑誌] (単行本・ムック) / ボーンデジタル

★書籍商品の購入に関するご注意コチラ↓より、初回盤・特典の詳細、在庫情報・出荷状況をご確認ください。<内容><商品詳細>商品番号:NEOBK-895287メディア:本/雑誌発売日:2010/12JAN:9784862461353Flashゲームテクニック[本/雑誌] (単行本・ムック) / ボーンデジタル2010/12発売

【中古】 Flashゲームテクニック /Rexvan(著者),永井勝則(著者) 【中古】afb

Rexvan(著者),永井勝則(著者)販売会社/発売会社:ボーンデジタル/ 発売年月日:2010/12/01JAN:9784862461353

【中古】 オレ流Flashゲーム作成術 実践ActionScriptゲームテクニック /ババラ(著者) 【中古】afb


Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online【電子書籍】[ Perkins, Todd ]

<p><span><strong>Create </strong><span><strong>your own Flash games for the Wii</strong> </span></span></p> <p><span>Whip up awesome Wii games using </span><span>Flash and ActionScript. <em><span>Nintendo</span></em></span><em><span> Wii</span></em><em><span> Flash</span></em><em><span> Game Creator's Guide</span></em><span> lays out each next-generation technique alongside </span><span>real-world examples and cut-and-paste code samples. <span>Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and </span>use the Wii remote control in innovative ways<span>. Plus, you'll get the latest tricks for supercharging your </span>games and tips for distributing them on the Web.</span></p> <ul><li><div><span>Build Flash-based objects, layers, and controls</span></div></li> <li><span>Work with timelines, keyframes, and .SWF files</span></li> <li><span>Develop and animate original characters, backgrounds, and landscapes</span></li> <li><span>Integrate unconventional mouse and Wii controller interactivity</span></li> <li><span>Create, modify, and control movie clips using ActionScript 2.0</span></li> <li><span>Design radical enemies, custom cursors, and invisible buttons</span></li> <li><span>Incorporate audio, game timers, and score tracking</span></li> <li><span>Publish your games to the Web and share them </span><span>via the Wii's online connection service</span></li> </ul>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。

Beginning Flash Game Programming For Dummies【電子書籍】[ Andy Harris ]

You can start game programming in a flash<br /> <br /> Here's how to create five different cool games - no experience necessary!<br /> <br /> Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more.<br /> <br /> Discover how to<br /> * Build and control basic movie clips<br /> * Make text appear and change<br /> * Generate random numbers<br /> * Add sound effects<br /> * Create cars and space vehicles that move realistically<br /> * Blow up stuff onscreen画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。

ゲーム ハズブロ Hasbro Games【Simon Flash Game】


Real-World Flash Game DevelopmentHow to Follow Best Practices AND Keep Your Sanity【電子書籍】[ Christopher Griffith ]

<P>Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games.? Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.</P> <P>Griffith?covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. </P> <P>The <U>2nd edition</U> will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage?with Android platform development for us on phones and tablets. Also coverage of?the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development.<BR><BR>The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.</P>画面が切り替わりますので、しばらくお待ち下さい。 ※ご購入は、楽天kobo商品ページからお願いします。※切り替わらない場合は、こちら をクリックして下さい。 ※このページからは注文できません。


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